A weak machine gun with not-so-good armour? We've got Humvees for that. Tiberian Dawn - APC (except when full of Engis). Well, in RA1 they can damage V2s, and in RA2 they can actually deal some damage They are in all Westwood C&Cs(including Ren (Renegade) ) and save for Ren's they are equally useless. They're just not cost-effective and there are better units to fulfill their role. I wouldn't say most Tiberian Sun units useless. Still, I wished they had more firepower so I can make fun at someone if I killed an infantry with the techy. Technicians are meant to be useless joke units. Usually, we're too lazy and ignore their use. Personally, I rarely build those.įield mechanics or medics can be useful to keep your forces alive longer only if you have the effort to micro them. But I find their shroud radius isn't worth it. The mobile gap generator is meant to be a gap generator to save power or place outside your buildable range (such as ore fields to cover miners). I think sending 30 tanks + 1 MRJ to the enemy base (if they have radar dome) is more annoying than sending 31 tanks. Jamming the enemy radar isn't really useful but not entirely useless because you can render their minimap useless for a while. Radar Jammers! Really!? When have these ever come in handy?
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